AI Insights · Timothy · October 2021
Top 5 Theme Parks Games on iOS in Netherlands Q3 2021
In Q3 2021, the top theme parks games on iOS in the Netherlands showed a variety of performance trends in downloads, revenue, and active users. Data from Sensor Tower provides detailed insights.
The performance of the top 5 theme parks games on iOS in the Netherlands during Q3 2021 showcased diverse trends in downloads, revenue, and active users.
aquapark.io from Voodoo experienced fluctuating weekly revenue, starting with $12 in the last week of June and peaking at around $23 in the third week of September. Downloads saw a peak in late July with approximately 3.4K and then gradually declined to around 1.3K by the end of September. Active users also showed a decreasing trend, starting from around 14.9K in late June and dropping to about 11.7K by the end of the quarter.
Idle Theme Park - Tycoon Game by Digital Things had its highest revenue at the beginning of the quarter with around $1.3K and saw a significant decline to $235 by the end of September. Downloads peaked at around 2.5K in late June but plummeted to just 340 by the end of the quarter. Active users followed a similar downward trend, starting from about 12.6K and ending the quarter at approximately 6.7K.
RollerCoaster Tycoon® Touch™ by Atari showed varied revenue peaks, with the highest being $559 in early August and a low of $157 in early July. Downloads were relatively stable, peaking at 684 in mid-August and ending at 466 in the last week of September. Active users remained relatively consistent, hovering around 2.6K at the start and ending at 2.5K.
Hyper Roller Coaster from BoomBit, Inc. had minimal revenue throughout the quarter, peaking at $7 in early August and mid-September. Downloads saw a significant peak of 860 in mid-August but dropped to 186 by the end of September. Active users also showed a peak of around 1.3K in mid-August and ended the quarter at approximately 444.
Disney Magic Kingdoms by Gameloft demonstrated strong revenue trends, peaking at approximately $4.9K in late August. Downloads were highest at 603 in early July and dropped to 187 by the end of September. Active users peaked at around 2.7K in late June and showed a slight decline, ending at 1.9K by the end of the quarter.
This data comes from Sensor Tower, and more insights can be found there. The performance metrics highlight the dynamic nature of user engagement and monetization in the theme parks games category.